使用Unity调用打印机的代码如下:
using System;
using System.Diagnostics;
using System.Drawing.Printing;
using System.IO;
using UnityEngine;
namespace LCPrinter
{
public static class Print
{
public static void PrintTexture(byte[] texture2DBytes, int numCopies, string printerName)
{
if (texture2DBytes == null)
{
UnityEngine.Debug.LogWarning("LCPrinter: Texture is empty.");
return;
}
PrinterSettings printerSettings = new PrinterSettings();
if (printerName == null || printerName.Equals(""))
{
printerName = printerSettings.PrinterName;
UnityEngine.Debug.Log("LCPrinter: Printing to default printer (" + printerName + ").");
}
string str = string.Concat(new string[]
{
DateTime.Now.Year.ToString(),
"-",
DateTime.Now.Month.ToString(),
"-",
DateTime.Now.Day.ToString(),
"-",
DateTime.Now.Hour.ToString(),
"-",
DateTime.Now.Minute.ToString(),
"-",
DateTime.Now.Second.ToString(),
"-",
DateTime.Now.Millisecond.ToString()
});
string text = (Application.persistentDataPath + "\\LCPrinterFiletmp_" + str + ".png").Replace("/", "\\");
UnityEngine.Debug.Log("LCPrinter: Temporary Path - " + text);
File.WriteAllBytes(text, texture2DBytes);
Print.PrintCMD(text, numCopies, printerName);
}
public static void PrintTextureByPath(string path, int numCopies, string printerName)
{
PrinterSettings printerSettings = new PrinterSettings();
if (printerName == null || printerName.Equals(""))
{
printerName = printerSettings.PrinterName;
UnityEngine.Debug.Log("LCPrinter: Printing to default printer (" + printerName + ").");
}
Print.PrintCMD(path, numCopies, printerName);
}
private static void PrintCMD(string path, int numCopies, string printerName)
{
Process process = new Process();
try
{
for (int i = 0; i < numCopies; i++)
{
process.StartInfo.FileName = "rundll32";
process.StartInfo.Arguments = string.Concat(new string[]
{
"C:\\WINDOWS\\system32\\shimgvw.dll,ImageView_PrintTo \"",
path,
"\" \"",
printerName,
"\""
});
process.StartInfo.WindowStyle = ProcessWindowStyle.Hidden;
process.StartInfo.UseShellExecute = true;
process.Start();
}
}
catch (Exception arg)
{
UnityEngine.Debug.LogWarning("LCPrinter: " + arg);
}
finally
{
process.Close();
UnityEngine.Debug.Log("LCPrinter: Texture printing.");
}
}
}
}
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