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canvas中文字和图片的绘制

发布时间:2020-03-12 00:00:00

绘制文字

<!DOCTYPE html><html lang="en"><head><meta charset="UTF-8"><title>canvastitle><style>.canvas{border:1px solid pink;}style>head><body><canvas class="canvas" id="canvas" width="600" height="400">您的浏览器不支持canvascanvas><script>var canvas=document.getElementById("canvas");var ctx=canvas.getContext("2d");//上下文,绘图环境var str="hello cyy";//文字大小        ctx.font="50px sans-serif";//字符str//位置100,100        ctx.fillText(str,100,100);
        ctx.strokeText(str,100,200);    script>body>html>

 

 

水平对齐方式:left  center  right

文字居中,textAlign="center"

<!DOCTYPE html><html lang="en"><head><meta charset="UTF-8"><title>canvastitle><style>.canvas{border:1px solid pink;}style>head><body><canvas class="canvas" id="canvas" width="600" height="400">您的浏览器不支持canvascanvas><script>var canvas=document.getElementById("canvas");var ctx=canvas.getContext("2d");//上下文,绘图环境var str="hello cyy";//文字大小        ctx.font="50px sans-serif";//文字水平居中        ctx.textAlign="center";//字符str 位置100,100        ctx.fillText(str,100,100);
        ctx.strokeText(str,100,200);    script>body>html>

 

 

需要注意的是,设置的并不是到画布的水平居中,而是以接下来你自己设置的fillText或者strokeText中的坐标作为文字的中心

如果想要设置到画布的居中,就需要对应的坐标点设为画布中心点

<!DOCTYPE html><html lang="en"><head><meta charset="UTF-8"><title>canvastitle><style>.canvas{border:1px solid pink;}style>head><body><canvas class="canvas" id="canvas" width="600" height="400">您的浏览器不支持canvascanvas><script>var canvas=document.getElementById("canvas");var ctx=canvas.getContext("2d");//上下文,绘图环境var str="hello cyy";//文字大小        ctx.font="50px sans-serif";//文字水平居中        ctx.textAlign="center";//字符str 在画布位置水平居中        ctx.fillText(str,300,200);    script>body>html>

 

 

垂直对齐方式 top  middle  bottom

<!DOCTYPE html><html lang="en"><head><meta charset="UTF-8"><title>canvastitle><style>.canvas{border:1px solid pink;}style>head><body><canvas class="canvas" id="canvas" width="600" height="400">您的浏览器不支持canvascanvas><script>var canvas=document.getElementById("canvas");var ctx=canvas.getContext("2d");//上下文,绘图环境var str="hello cyy";//文字大小        ctx.font="50px sans-serif";//文字水平居中,以300位为水平中心        ctx.textAlign="center";//文字垂直居中 ,以0为垂直中心        ctx.textBaseline="middle";//字符str         ctx.fillText(str,300,0);    script>body>html>

 

 

 

如果需要文字全部显示,就设置垂直为top

<!DOCTYPE html><html lang="en"><head><meta charset="UTF-8"><title>canvastitle><style>.canvas{border:1px solid pink;}style>head><body><canvas class="canvas" id="canvas" width="600" height="400">您的浏览器不支持canvascanvas><script>var canvas=document.getElementById("canvas");var ctx=canvas.getContext("2d");//上下文,绘图环境var str="hello cyy";//文字大小        ctx.font="50px sans-serif";//文字水平居中,以300位为水平中心        ctx.textAlign="center";//文字垂直居中 ,以0为垂直顶对齐        ctx.textBaseline="top";//字符str         ctx.fillText(str,300,0);    script>body>html>

 

 

获取文本宽度 

<!DOCTYPE html><html lang="en"><head><meta charset="UTF-8"><title>canvastitle><style>.canvas{border:1px solid pink;}style>head><body><canvas class="canvas" id="canvas" width="600" height="400">您的浏览器不支持canvascanvas><script>var canvas=document.getElementById("canvas");var ctx=canvas.getContext("2d");//上下文,绘图环境var str="hello cyy";//文字大小        ctx.font="50px sans-serif";//文字水平居中,以300位为水平中心        ctx.textAlign="center";//文字垂直居中 ,以0为垂直顶对齐        ctx.textBaseline="top";//字符str         ctx.fillText(str,300,0);//获取文本宽度var width=ctx.measureText(str).width;
        console.log(width);    script>body>html>

 

 

遗憾的是,canvas并没有提供获取高度的接口,因此需要通过文字大小或者自己去调试来获得

 

图片的绘制

<!DOCTYPE html><html lang="en"><head><meta charset="UTF-8"><title>canvastitle><style>.canvas{border:1px solid pink;}style>head><body><canvas class="canvas" id="canvas" width="600" height="400">您的浏览器不支持canvascanvas><script>var canvas=document.getElementById("canvas");var ctx=canvas.getContext("2d");//上下文,绘图环境//加载图片var img=new Image();
        img.src="img/right.png";//绘制图片        ctx.drawImage(img,0,0);    script>body>html>

 

 打开以后发现并没有图片,这是因为图片的加载需要一定时间

因此绘制必须要在图片加载完成之后才能进行

使用onload函数来判定是否加载完成

<!DOCTYPE html><html lang="en"><head><meta charset="UTF-8"><title>canvastitle><style>.canvas{border:1px solid pink;}style>head><body><canvas class="canvas" id="canvas" width="600" height="400">您的浏览器不支持canvascanvas><script>var canvas=document.getElementById("canvas");var ctx=canvas.getContext("2d");//上下文,绘图环境//加载图片var img=new Image();
        img.src="img/right.png";//图片加载完成后        img.onload=function(){//绘制图片            ctx.drawImage(img,0,0);
        }       
    script>body>html>

 

 

给自己做一个头像,我又臭美了哈哈哈

<!DOCTYPE html><html lang="en"><head><meta charset="UTF-8"><title>canvastitle><style>.canvas{border:1px solid #abcdef;background-color: #a9add2;}style>head><body><canvas class="canvas" id="canvas" width="600" height="600">您的浏览器不支持canvascanvas><script>var canvas=document.getElementById("canvas");var ctx=canvas.getContext("2d");//上下文,绘图环境//加载图片var img=new Image();
        img.src="img/cyy_small.png";//图片加载完成后        img.onload=function(){//绘制图片            ctx.drawImage(img,100,50);
        }       
    script>body>html>

 

 

设置图像尺寸

ctx.drawImage(img,100,50,width,height);

后面新增两个参数填写图片的宽高

<!DOCTYPE html><html lang="en"><head><meta charset="UTF-8"><title>canvastitle><style>.canvas{border:1px solid #abcdef;background-color: #a9add2;}style>head><body><canvas class="canvas" id="canvas" width="600" height="600">您的浏览器不支持canvascanvas><script>var canvas=document.getElementById("canvas");var ctx=canvas.getContext("2d");//上下文,绘图环境//加载图片var img=new Image();
        img.src="img/cyy_small.png";//图片加载完成后        img.onload=function(){//绘制图片//原图400,*600,缩放为200*300            ctx.drawImage(img,100,50,200,300);
        }       
    script>body>html>

 

 

图片的裁剪,需要

ctx.drawImage(img,要裁剪的起始点坐标,要裁剪的宽高尺寸,绘制区域的起始点坐标,绘制区域的宽高尺寸);

<!DOCTYPE html><html lang="en"><head><meta charset="UTF-8"><title>canvastitle><style>.canvas{border:1px solid #abcdef;background-color: #a9add2;}style>head><body><canvas class="canvas" id="canvas" width="600" height="600">您的浏览器不支持canvascanvas><script>var canvas=document.getElementById("canvas");var ctx=canvas.getContext("2d");//上下文,绘图环境//加载图片var img=new Image();
        img.src="img/cyy_small.png";//图片加载完成后        img.onload=function(){//绘制图片//裁剪出原图的0,0到400,400位置//绘制到0,0到400,400位置//等于是不进行缩放的效果            ctx.drawImage(img,0,0,400,300,0,0,400,300);
        }       
    script>body>html>

 

 

裁剪+缩放0.5倍+移动100,100的效果

<!DOCTYPE html><html lang="en"><head><meta charset="UTF-8"><title>canvastitle><style>.canvas{border:1px solid #abcdef;background-color: #a9add2;}style>head><body><canvas class="canvas" id="canvas" width="600" height="600">您的浏览器不支持canvascanvas><script>var canvas=document.getElementById("canvas");var ctx=canvas.getContext("2d");//上下文,绘图环境//加载图片var img=new Image();
        img.src="img/cyy_small.png";//图片加载完成后        img.onload=function(){

      //绘制图片
              //从原图的0,0开始裁剪,宽高400,300
              //从100,100开始绘制,宽高为200,150

            ctx.drawImage(img,0,0,400,300,100,100,200,150);

        }       
    script>body>html>

 

 

图形画刷

首先是star.jpg长这样

 

 

<!DOCTYPE html><html lang="en"><head><meta charset="UTF-8"><title>canvastitle><style>.canvas{border:1px solid #abcdef;background-color: #a9add2;}style>head><body><canvas class="canvas" id="canvas" width="600" height="600">您的浏览器不支持canvascanvas><script>var canvas=document.getElementById("canvas");var ctx=canvas.getContext("2d");//上下文,绘图环境//加载图片var img=new Image();
        img.src="img/star.jpg";//图片加载完成后        img.onload=function(){//创建图形画刷,模式为repeatvar pattern=ctx.createPattern(img,"repeat");
            ctx.fillStyle=pattern;//绘制矩形,使用画刷填充            ctx.fillRect(0,0,canvas.width,canvas.height);
            
        }       
    script>body>html>

 

 

模式总共有四种:no-repeat  repeat-x  repeat-y  repeat

no-repeat的效果

<!DOCTYPE html><html lang="en"><head><meta charset="UTF-8"><title>canvastitle><style>.canvas{border:1px solid #abcdef;background-color: #a9add2;}style>head><body><canvas class="canvas" id="canvas" width="600" height="600">您的浏览器不支持canvascanvas><script>var canvas=document.getElementById("canvas");var ctx=canvas.getContext("2d");//上下文,绘图环境//加载图片var img=new Image();
        img.src="img/star.jpg";//图片加载完成后        img.onload=function(){//创建图形画刷,模式为repeatvar pattern=ctx.createPattern(img,"no-repeat");
            ctx.fillStyle=pattern;//绘制矩形,使用画刷填充            ctx.fillRect(0,0,canvas.width,canvas.height);
            
        }       
    script>body>html>

 

 

其他两个同理

 


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